0.03v released!


Hi everyone!

Here we are after about 1 and a half week I have made a simple Enemy AI that i wanted to show off. It's not much but it gets the job done for now. I think the biggest struggle with this version was the stupid way transform.LookAt() works. To not get into many details - the enemy was not aiming at you, additionaly when you get on the enemy you rotate 90 degrees... which is... a weird thing to do on a battlefield. Next thing that is on the list is fixing bugs that are real in this version, then making the enemies less OP and making variants of them. I also want to start making variants of the enemies such as an electric one, a flamethrower one or maybe even a sentry? All of this and a little change of plans (which is a secret) will be avaible in the next big update (version 0.04). This time i will really make it more of a game than a prototype so stay tuned. With that I will probably need more time for it but I guess nobody even sees this post nor the game so who cares. I hope you are all doing ok, see you in the next devlog!



Also here is a little concept art I made when I started working on this project.

Files

(Windows_x84_64, v0.03) RoboSamurai Dev Build 43 MB
Jan 03, 2021
(Linux_x84_64, v0.03) RoboSamurai Dev Build 34 MB
Jan 03, 2021

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